In the last post, I mentioned that The Monster had discovered tweaking.
The Monster had managed to create an interactive app that in some slight way begins to vaguely resemble her initial design. Well, started anyway. The Pear moves left and right, it changes its animation state in accordance with its direction of movement, and, most importantly, it is under direct user control. Yes, sliding left and right is pretty primitive, but it's software.
At this point, I suggested to the Monster, perhaps she should adjust the speed of the character. This was pretty straightforward: Scratch has a simple command for moving the sprite along the X axis, and it looks like this:
Pretty simple. So I suggested to The Monster, how would you speed up the movement? Pretty simple. She had already set up a couple of these commands, so she changed them both to -16, theoretically doubling the speed from 8. But The Pear stayed pinned to the left side of the screen. What could be wrong?
All I told The Monster was, this is a bug. This is your fault. You have to figure it out. She looked at it carefully and... she said, "oops, they both say
minus 16." My kid, negative numbers! She quickly remedied it, and sure enough the speed doubled.
Then I said, go ahead and play with the numbers however you like. She did, and ended up with this:
So interesting... it's asymmetrical now. It moves at a rate of eight to the right... and sixteen to the left. This was The Monster's preferred tweaking value.
And this is where the magic happened. Before we go any further, perhaps you'd like to actually play with this software. Scratch allows you to quickly and easily upload any project:
Going to the market ahhhh!
Why did The Monster choose these values? Because for her it told a story: whenever The Pear was moving to the right, relatively slowly, she'd chant "I'm going to the market, doo doo doo..." Then she'd hit the left arrow key and the Pear would suddenly run away to the left, twice as fast, and The Monster would shout "aaaaahhhhhh!" The specific values in these fields had created an interactive story in her head, however primitive: An ordinary day is transformed by something scary and unseen.
Cool work Monster. There will be lots more of that... is there maybe even a game mechanic there?
(Oh and yes, I know I named the animation frames badly... The Pear is supposed to be female...)